Starsector console command mod. Factions without the blueprints can't make your ships anyways. Starsector console command mod

 
 Factions without the blueprints can't make your ships anywaysStarsector console command mod But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist

in Re: [0. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. (I think anyways). I am trying to modify a modded star system's placement on the map and found that there are corresponding X Y Z coordinates that determine its placement (eg sol system mod coordinates placement is 1000,15000, -15000). Auto correct sucks sorry addindustry is the command. I also want to set up the ability to build more of these ships after I get a colony going. For a clear conscience, jettison the materials you would have spent creating a second stable point. 6 (released 2018-12-07) In WIP 7. An unofficial developer's console for Starsector. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 11. In that line, replace com. 12. Legacy of arkgenesis [spoiler] So in console commands mod, every ship can be found inside its menu, even stations. Ran the game without Concord enabled, issue with text display is gone. However, it will not work with a LunaLib version less than v1. 2. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. 95a] Beyond The Sector - Endless Randomized Systems. Starsector Best Mods – Legacy of Arkgneisis Mod. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. 1a] Console Commands v2021. under602known. * Add characters: pw_crimson1, pw_prez. It can be installed into the Population & Infrastructure industry. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. Huh. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsSo I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. 95". You want the: list ships command. Help out MesoTroniK, a modder in need. 2A New Level of Confidence - 25. 95. Open comment sort options. Name. java. Once in the game, you can summon the. 1a] Junk Yard Dogs – V 2. Normally you just open interaction menu and press 'Restore to "Ground Defenses" '. 83. Then deconstructed it to copy it in a hull forge and. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. Reply TRUkillerfarmer. level 2. csv have a "," after them, and make sure. Starsector System placement coordinates modding question . 1a] Console Commands v2021. zip) but allows a lot more to be done in the game. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. 2. Now, the problem would be the balance and being able to leave it around a planet to exploit. This will give you a whole list of commands that are available. Pretty simple, go into industrial 'evolution > data > config > indEvo > printing_whitelist. This is installed just like any regular mod. I come back and I encounter this bullshit pretty much immediately. But if you want to increase the number of industries per colony you need to edit the settings file. 3. 0. Download Second Wave Options v0. 1. NullPointerException. * Set intro splash name for person bounty fleets to the target person's name (can be toggled in settings. 0 - Note-taking and Reminders. Put it in the mods folder and make sure it's tagged in Starsector's launcher. While integrated with a hyperdrive this device allows a hyperwave pulse tuned to the unique resonant signatures of two Gates to be transmitted into a Gate aperture. 1. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. 25…. json) and changing the value of maxColonySize. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. ago. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. ) Find the planet that you want to edit. 0. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsStarsector seems to be a bit of a life-project like Dwarf Fortress, but I'd love to see a game like Starsector set on such a planet, with people, caravans and vehicles instead of ships. But then there's anargaia. The Hypershunt Tap is a special item. -Combat Chatter. Complicated: Create a symbolic link of the mod folder in Starsector's mods folder without moving the folder itself. 3. The only evidence that it even exists is the anargaia rift and the anargaia industry. The images featured at the top are a selection of Alpha Core portraits. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back)Console Commands-2-2023-05-05-1683408841. BAD_SYNTAX). Step 2. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. With our comprehensive installation and usage guide, you’ll be able to install and use [0. It also adds dependency tags to mod_info. - Releases · LazyWizard/console-commands. If you're smart, make a backup of this folder before editing. Diable Avionics 3. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. 95. 2A New Level of Confidence - 25. ago. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. Re: [0. 6)folder 518KB. lang. Combat Radar. Put it in the mods folder and make sure it's tagged in Starsector's launcher. if nothing shows up, you may be missing a mod that adds. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. 2. Namingly Clear, and Clear ships. That command needs arguments to work properly, but the console should tell you that instead of returning an exception. This is installed just like any regular mod. You’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. im having trouble with the formatting and i dont know how to find the name for faction blueprint packs which would make this much easier. 6a Deluxe Player Flags Diable Avionics 2. One of the “best” mods to use to put on a light show while destroying enemy fleets. (Additionally, you can do it while playing, and you don't have to modify any files) 4. 95. There is "missing ships" mod that adds 2 midline supercaps, NAGATO (battleship) and PELAGORNIS (super carrier) Criarino • 4 mo. use this console command to clear all the stuck intel entries (takes 7 days):. Fobiner • 4 yr. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. From there all you would need to do is write a script, or edit the Nex start, to give you a set of blueprints for your custom ships on selection of the independent faction start, or even just loading into game. AddXP with no arguments now gives you enough XP to reach the next level. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded. A console script for Starsector. e – Console Commands for Save Cleanup Mod, the choice for serious players seeking advanced features and customization options. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. Instructions. As mentioned, the console command mod includes a survey option. I have created a small mod that adds some more commands to LazyWizard's console mod. as the other guy said get the console commands mod go to your market and just type removecondition volatiles_trace Reply reply Passenger009 • Change the "add" with the "remove", now I feels stupid, thanks a lot mate !. "list commands agent" will list all commands that have the word 'agent'. Make sure you’re doing it from the colony management screen. It's in the "specials" section. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). Choose from the options below. Many thanks. I would suggest a clean install of the mod. For just the hull you'd enter "addship paragon_Hull". StormGod is a part of that second mod. 8. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. If you don't use an IDE, simply run gradlew. 05)folder 1. 0 WIP). You’ve confused old ruins with ancient infrastructure but the overall gist is still the same. All starsector has is a bunch of 128x128 portraits. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. 1. 48821 Posts. prometheus. An unofficial developer's console for Starsector. 9a] Console Commands v3. It doesn't know or care if these scripts are loose. Current features. Elevate your Starsector gameplay with the [0. While the commands themselves aren't case sensitive, arguments are. I read about this problem in the forum but here can't be the case (thanks for pointing out though). . made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed. You can also add a synchotroncore to your inv with additem synchotron. This update adds an AddStoryPoints command. Industrial revolution let’s you build world monuments on your colonies that give story points…. Starsector > Mods > [0. (got them from a online name generator. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. You can do that without mods by going to the settings file (Fractal Softworks\Starsector\starsector-core\data\config\settings. See the OPTIONS. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. I sometimes try out other faction mods but generally I cycle through these ones, disabling and enabling them for variety. The console commands mod on the forums seems to be what you're looking for. to add ships, simply add the hull's name-id to the list, you can find this either with 'list ships' with the console commands mod, or you can go into any mod's 'data. Not in vanilla,. Then hit leftshift+backspace. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. It used to be called Starfarer. Try. It may require the player to do this with Console Command mod; 1. Starsector/Mods/Ship and Weapon Pack/SWP_OPTIONS. json, you can modify the colony stats there (assuming you play without mods that override these values), and set the maximum colony amount to something different (any number you want afaik; tested it, it works) - you can also remove/adjust the over colony limit penalty, which also works. Hi. Dunno if it's possible. Game build is 0. Compatible with all known mods. e – Console Commands for. ago. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. I believe it's "survey /all" and everything is revealed. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. All updates are save-compatible unless stated otherwise. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. There are console command mod, it allows you to put any command to your game with easy. . Automated Commands - Adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. 12. Extremely difficult, crazy OP Weapons and ships, like fighting tyranids/zergs. list specials. An unofficial developer's console for Starsector. 3445 Topics. . csv . r/starsector. Usually factions will have a package or two, so those should set you up. 2. Autosave. Welcome to a Starsector Tutorial!In this tutorial I will show you what to do if you have any of the following questions:Where do I download mods for Starsect. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. High command with alpha core: 40% of highest fleet size applied. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. Needs a console command for a simple bugfix, so you can blast their cities without repercussions and get everyone together to kill them. 6 and Starsector 0. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. The Gas station mod has the Laeptus 20000 you can get by maxing out the relationship bar with that crazy scientist. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. 96a] Captain's Log 0. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. Buy space drugs cheap, sell high. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. 3. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportRe: [0. xml" using Notepad++. A prerelease intended for testing is available to download. iirc the code you're looking. A . Utilities. Unfortunately there's no way to tell AI-chan that Independent-chan is a friend unless you use the console command mod, easiest is adjust reputation between independent and remnant with "setrelation independent remnant 100" Since you have rev council presumably you have vayra's sector installed. addsubmarket open_market. As in the topic: I have no option to create a Stable Location when approaching stars. csv file, so they shouldn't be adding any new planet types. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. Before the Collapse, the S. 96a] Special Hullmod Upgrades v1. "list blueprints" to list all the game's available bps and bp packages. ago. info_circle Additional files required. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Look in the settings file for more information. I am using the newest version of Console Commands, running 0. redduck12 • "mod" "author" • 3 yr. txt extension, otherwise it won't work. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. It looks to be caused by disabling Starship Legends in its config file. If this bothers you, try the console command mod. You could also use the Console Commands mod. Afterwards you should be able to get past the loading screen. Some parts of the Mod Pack are stand-alone Uti. For example, the [Tahlan shipworks] mod suggests that I can find derelict halbmond carriers in any blackhole system, but I've explored every single one and I'm yet to find the carrier. weapon file and a weapon_data. * Intros for Guardian and 0. You can use "god fleet", or use the Settings command and change the default target for combat cheats from PLAYER to FLEET. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. The goal of MagicLib is to create a community-built library of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. o. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. With our comprehensive installation and usage guide, you'll be able to install and use MagicLib with ease and take your gaming experience to the next level. 95. 1a-rc2 Fast Engine Rendering 1. console command mod, type showloc in console ReplyAn unofficial developer's console for Starsector. 1 / 3. That will add a stable location at the player fleet's current position. With an alias, spawnstableloc will work as shorthand for the full command. Basic Command Behavior. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector). json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Re: [0. ago. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. By default, this is set to 50 - just enough to deploy a single Radiant battleship commanded by an alpha core - but the value can be adjusted in. Simply extract the zip into your mods folder and tag it in the launcher. Every change is adjustable or toggleable so you can craft your own experience. WhichMod by theDragn is. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. For the moment I have to check if the latest version of the mod solves the issue. You need an alpha core. It's a parody cause people keep posting that they found pristine nanoforges or UAF capital ships. A good idea might be to tweak/mess about with existing star systems to familiarise yourself with the code. Put in 1 to guarantee a chance. An unofficial developer's console for Starsector. Janus Device. Spawning Instructions. ago. This (along with many other settings) can be. 8. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. You could also use the Console Commands mod. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Edit: through much scrolling down the planet list, I found the place, but an option to filter searches would nonetheless be nice. getMemoryWithoutUpdate. no guarantee the nightly builds wont just crash on launch, requires beta cmutils from the git repository, console commands, lazylib Discord server for development and discussion here Features: - 255 player server limit (realistically much less) - currently supports: - ships (basic data available through ShipAPI) - armour grid stateThat being said, if the mod in question is s-modded rather than built in, then yes you'll need to edit your save. 14 Lightshow. Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game loads. • 2 yr. The more commonly balance tweaked information is in the weapon_data. 49K subscribers in the starsector community. A "market" in the game logic is a planet already colonised with a faction. There is a mod that updates the JRE of starsector in the discord server. This is installed just like any regular mod. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. This will list all the ships and their ID for spawning them. 0. -With devmode ACTIVE, open then close the console in either the Tab map or the battle. There are currently two versions of this mod: The lite version is an "Author's Cut", containing a selection of what I thought were. I recommend you to re-download the mod it might fix it somehow. It doesn't know or care if. An unofficial developer's console for Starsector. xml" using Notepad++. 0 WIP 7. Bitbucket. from the list below): Go to the system view and select a planet. 05. BAD_SYNTAX). ) Save your game. On Linux, it's in the starsector directory. For more you'll have to. Stacks well with +20% to performance from a level 5 pilot. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Even if you’ve scanned the whole sector, blueprints can be found in ruins. It used to be called Starfarer. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod!Check starsector. Ms. This can be done using Command Prompt or a tool such as Link Shell Extension . Clear commands 1. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. Put in 1 to guarantee a chance. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player ship Instructions. Yes you can modify the save file. Use help AddOfficer for tips on how to use it. Common Radar. Colchester 17 inch swing-type lathe with the V shaped gearbox: Parts and Instructions. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place) Add a Comment. thefinn12345 • 7 mo. csv. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). 05)folder 1. 1a. Spoiler: click to expand If you start a game, and the abilities are not available to you, use the runcode command in this spoiler to add them (requires the Console Commands mod). Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. 04. 1 - Create all your planets using the spawnplanet command. This mod worked great before (and thanks to the tutorial I even made my own commands) but now when I type ctrl-backspace nothing happens. Add a Comment. Can only be installed on worlds with one of those conditions. 5 GB of memory for the JRE Heap. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. The Scy Nation literally emerged from the ashes of the "Science Colony of Yggdrasil". Increases size of fleets launched by the colony by 25% on worlds with the "hot" condition and 100% on worlds with the "very hot" condition. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. TallGiraffe117 • 2 yr. Strangely, I found the Traumtanzer battlecruiser. Starsector > Mods > [0. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. help addship. All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. i guess every planet as ID for description too, so you will have to find it by ID. dev-2020-01-30. With how complicated combat is, learn the vanilla ship/weapon roster first. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. Fully fixed mission and campaign duplicate display; Fully fixed S-mod display issue; Added onInstall and onRemove interface; 2. Second Wave Options is a highly adjustable challenge mod that seeks to increase the game's campaign difficulty. You can add and remove whatever you want from planets with that. F**k it, after many hours of frustration and joyless loss I did what I do, cheat my a$$ off. ago. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys.